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Aphel's Character Sheet
Aphel
Ashamal "Aphel" Shalah'aman
Moon Guard
Alliance
Night Elf
Hunter
8 months ago
31 days ago
0

Character Details

11,017
Male
Married/Mated
Lawful Evil
Grey-blue, falls to mid-back
Amber, almond-shaped
7 2"
Average
Cracked right canine tooh, wrinkles, gaunt cheeks, scar across right cheek, muscular arms
Physical: Weak left knee. He gets his exercise in combat, which minimizes the effects of aging on his joints.
Mental: Post-traumatic stress disorder
Aphel is almost always wearing his armor. His paranoia leads him to believe that he will always come under fire, no matter how safe the situation is. His armor is decorated with Alliance commendation medals, as well as pins kept from various campaigns, leading up to the current war against the Horde. His belt is stuffed with knives, with a ammo pouch filled with lead balls. An elegant and ancient quiver is weaved to the back of his spaulders, filled with hundreds of arrows to the point of it bloating and stretching at the seams.
He is tall and elderly. There is an air of gentlemanly charm about him, which is reflected in his color coordination and smart dress. His arms are more muscular than the rest of his body, which is a tell-tale sign that he uses his upper body more than the rest of his body in combat. Despite the fact that he is eleven millenia old, he still looks handsome for his age, as a result of his race's natural vitality.
Bow
Eloquent, heavily-accented, long-winded. He usually speaks in Darnassian, but is quite good at Common, as well. He has an extensive vocabulary, and speaks with a masterful, commanding growl in his throat. His explosive anger comes out in a volley of swears, which contradicts his orderly appearance.
Aphel is not very sociable. He tends to keep to himself, but when pressed, has little difficulty speaking to a large crowd of people.

He has a very short temper and a vulgar tongue. He is superimposing of his ideas upon others, and is quick to dismiss those who oppose any of those ideas as "children", or "lessers".

Aphel reacts ruthlessly to opposition or threats. He takes whatever actions necessary to silence his adversaries, beit indirect or direct, even if it means endangering his own life.

He has an undeniable respect for a well-ordered government. His arrogance

Combined with his intolerance, his great respect for 'order' and 'law' and his criticism of others, the way he treats his subordinates is dictatorial in nature. While he is generally kind and forgiving of those he respects, those who cross him will feel his ire. He demands success from those who follow him, and has little to no tolerance for failure. This makes him a man who is easily disappointed; someone who can so easily discard the expendable, and expel doubt and guilt from his system when he haplessly ruins the lives of others.
He can't leave an unordered house alone. He is obsessed with organizing by color, size, and other qualities. He finds puzzles and basic math extremely interesting, and goes to extra lengths to quantify and theorize basic happenings in his life, such as solving the problem of how many pesky insects are in the Park.
A very skilled engineer, Aphel knows a thing or two about the inner workings of machinery. His long-time history in Suramar as a mason assisted him in his adaptation to the eastern world. Aphel is, however, a writer by trade. His greatest talents lay locked within his mind, and shine in their extension on parchment and stone.
Aphel is a brilliant strategist. He is able to plan and predict the outcome of battles and other situations. He is a master of persuasion, having turned his enemies into his closest allies with his intellect and guile. The old man is a dead-shot with just about any firearm or ranged weapon that he can get a hold of, and can place a mark in the center of a target from several hundred yards away.
Having not taken the time to invest compassion in his work, his lack of empathy and care for the plight of others makes it difficult for him to understand and perceive the true motivations of his peers. His disinterest in the affairs of those he deems "lesser" contradict the perception that compliments his craft.
Ashamal is associated with no guild, but is a standing Chairman on the Council of Reprsenatives. His true affiliation lay only with his family, and Elune.
Leafsong Shalah'aman (Wife)
An'alith Shalah'aman (Son)
Mirae Shalah'aman (Daughter)
Loredar Shalah'aman (Son)
Flora Shalah'aman (Daughter)
The Scarlet Crusade, the Horde, the Sunguard, the Warsong Outriders, the Kor'kron, the Court of Shadows, criminals, anarchists, free-market supporters, secularists, merchant unions
Ashaid (Saber)
Sel'rith "Maggotfang" (Spider)
??? (Crab)

Mission

General
"All things belong to all who were entitled, by divine right, to own them."
Aphel is a visionary with a profound sense of connection to Azeroth. He is driven by prophecy and faith, and feels truly alive when he is creating. He understands the balance between life and death, and exercises the freedoms of choice and the principles of justice in a decisive manner. He believes his mission to be one of divine significance, and works towards an ideal Azeroth, no matter how perverse his ideas may seem.
Aphel wants to establish a world of the "Harvest". One in which there are no differences between the people living in the community. A community in which security is provided by a lack of danger from estrangement, where crime becomes irrelevant in a world of economic equality, and where war is extinct, due to the fact that there are no dividing factors. Aphel believes that civilized races are not naturally inclined to faction, and are rationally motivated to union. By removing the differences between peoples, he can bring about a perfect world, just as Elune envisioned.
Several projects have been shouldered by Ashamal, but very few have succeeded. His attempt to form an embassy for his nation was quickly evaporated. His dedication to his family seems to bring most of his projects to a screeching halt. He is currently working benevolently on the Council of Representatives to "Restore order to Stormwind".

History

Born into a wealthy family in Suramar, Ashamal escaped the destruction of his homeland by the Legion.

 

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Ashamal Shalah'aman is a former exile of the Kal'dorei, and a veteran of the War of the Shifting Sands. He was the son of the late Vashal Shalah'aman, an influential highbourne tailor.

He commands a powerful and recognizable presence within the cities of the Alliance. He is a long-standing member of the council of elders, and a blessed Aspect Guardian of Thori'dal, the Star's Fury. He holds one of the many sundered "realities" of the powerful weapon, holding the "wrath" of Thori'dal. Beyond this, he is a theorist and author of several books, the most famous being The Benevolent Savages, his controversial and riot-rousing political dialectical.

His zealous worship of Elune and radical political opinions have made him the subject of academic forum, ridicule and even worship. Several assassination attempts have been made on the man's life, none of which have been successful.

Ashamal currently resides as a representative of the Darnassian clergy in Stormwind; though his role is not that of a liaison, but of a self-proclaimed "vessel". He lives in the state of Stormwind under the protection of the Darnassian Government, and is actively being investigated by the SI:7, and the Wardens for corruption and treason to both the states of Darnassus and Stormwind.
His spouse and student, Leafsong Shalah'aman reside in the Park District of Stormwind with their son, An'alith, and their newborn daughter, Mirae; named for Ashamal's late mother.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Ashamal Shalah'aman was born in Suramar, during the age of late antiquity. Like the other fortunate children of his age, he fell from the womb and into the lap of luxury. His father, Vashal Shalah'aman, was a mooncloth tailor and prominent silk trader, while his mother remained unprofessed, and had married in to riches.At their stately home atop one of the temple terraces of Suramar, Ashamal was home-tutored from a young age, and was trained to read, write, and debate. His father had high hopes for him becoming a statesman in Suramar, or perhaps ascending to the Moon Guard, so he could influence the local politics under Queen Azshara.

Ashamal took a liking to many of the animals that had wandered into their acreage, and desired to see the entire temple city for himself, but was unallowed to leave the estate, unless the entire family was making a trip to attend a ball, or some other elegant gathering.

He developed a long-time romantic and sexual relationship with his mother, Mirae Shalah'aman, away from the sight of his abusive father, who battered Mirae on a daily basis behind closed doors. But as their relationship flourished and progressed, Vashal grew suspicious of his son, and his resentment for Ashamal would begin to bloom.

As tensions rose in the household, after several unsuccessful arranged marriages for Ashamal to other Kaldorei noble-borns, there was a cataclysmic climax: The Sundering.

Approximately a thousand years after Ashamal's birth, the Sundering tore the supermundal continent of Azeroth into three whole pieces: the frozen northlands, the ancient west, and the mountainous east.

Vashal Shalah'man successfully bribed a fellow merchant into dumping a great amount of his precious cargo into the stormy ocean, to make space for the entire Shalah'aman family to escape the shattered shores of Suramar.

Through luck, or perhaps divine manipulation, Ashamal and his family landed safely at the dead shores of a land that would later be called, "Desolace". It was sparsely covered by specks of green, but for the most part, the entire area had been consumed by the fel flame of falling infernals, during the Legion's first strike upon Azeroth. The ancient tower of Ethel Rethor guided them to safety, drawing in the light of the moon itself, as it shined glimmering beams across the misty shores.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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While most survivors felt uneasy or misguided in the wake of a Kaldorei society taking shape, Ashamal was thrilled to see the theories of the polis ring true in reality. It was an exciting time for minds like Ashamal; an opportunity to shape a new world; a new government.As their society was in a transitional period, so was their faith. Ashamal took interest in the new movement to elect Elune as the primarch diety of the Kaldorei, as she had previously been amongst a host of other gods and goddesses in ancient polytheist cults. Alongside the Cult of the Dragons--which had recently sprung up, as well--there was a new religion for Ashamal to study, and perhaps join, if it suited his needs.

As the new society forbade that any survivors of the last conflict use any sort of arcane magic, housechores became increasingly difficult for the Shalah'aman family. Ashamal had used very little magic previously, but even he could feel massive withdrawal symptoms from the lack of arcane influence.Nevertheless, the Shalah'aman family pushed on as usual; of course, with help from their multitude of house servants.

The Sentinels allowed a few of the families from the aristocracy to live, so long as they agreed to be probed for use of arcane magic, and drained over fifty percent of their estates to help fund Ashenvale's treasury.

Suffering from depression, Vashal slumped into a period of drunkedness, where his only care was the bottle of wine in his hand, and the profits that the new, opressive government were draining from his pockets. He often told Ashamal and his mother that he contemplated suicide, and though they acted as if they would be devastated, the thought of Vashal's death tickled them with sinister glee.

Ashamal's two brothers, Vartharial and Sheothorath, were employed at local libraries and archives. Vartharial was able to land Ashamal a part-time job sorting books, which would lead to him meeting the second woman who would entice him, Viviae Eldercrest.

 

 

 

 

 

 

 

 

 

 

 

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Just as Mirae Shalah'aman influenced Ashamal, so did Viviae. Women played a very important role in Ashamal's life. Mirae gave him a lust for power, while Viviae taught him to thirst for knowledge. Ashamal was a curious child who had grown into an equally-curious adult, and he learned all he could from Viviae.

For nearly two milleniums, Ashamal and Viviae spent each afternoon together in the archives, reading old books to eachother, while Viviae told Ashamal the stories of time before his birth.

Eventually, however, their relationship would end explosively. After Ashamal lusted after dangerous arcane texts, which had been locked away from the rest of the library, and partitoned by a false wall, Viviae denied him entry to the archives, and he beat her until she was unconscious. His lust for power and knowledge overcame his love for his companion, but he was still unable to open the archives, as they required a special spell.

Determined to control the arcane to influence others, Ashamal went on a search that availed very little, he learned basic arcane spells, but nothing that would allow him to take hold of the minds of others, or cause massive destruction.

Months after the encounter, Viviae died of unknown causes, and she was buried at a large ceremony. Ashamal paid tribute after the gathering ended, and felt little remorse for the woman he had loved for so long. He had felt barred, restrained and controlled by her, and at this young age, he certainly didn't think responsibly.

A couple hundred years passed for Ashamal, and he dedicated his pursuits to finding more arcane texts, but largely, they had been burned, or hidden away in ancient places. Feeling he would have an easier time searching if he left his home, he declared to his mother and father that he was going to travel for an uncertain amount of time, which left his mother heartbroken and fearful of her abusive husband.

While he traveled across Kalimdor, he met many a strange spirit of wisp; some malicious, and some helpful. His journey led him to a sunken tomb, which he could not possibly reach by himself. He hired a freelance archer and deserter sentinel named Aytharia Glaiveperch, who was a blue-haired beast of a woman, and unrivaled with a bow. She helped Ashamal excavate the ancient tomb, which was laden with dangerous traps and false passageways. After he had recovered the item of his interest, and found it to be a fake that had been left by another excavator, he decided to travel with the curious woman he had met.

After a few years of seeing the lands of Kalimdor with the strange archer, he settled down in an abandoned mountain lodge with her. He had heard stories of a dark-haired maiden who was as untamed as the woods, the Lady Raven. He had, at this point, believed Aytharia was an avatar of this goddess, but, quickly dismissed the thought.

A thousand years had passed since Ashamal left his estate. He had become a more responsible young man, but still lusted invariably for power. His travels with the untamed archer led him to take up archery as a hobby, as he had practiced endlessly with her, out of sheer boredom. Aytharia announed that she had to keep moving, as she was a "free spirit," Ashamal was devastated at first, but made his way, and moved on.

Returning now to his parents' estate, he was met with a surprising development: his mother and father had separated from each other.His mother had left to serve the sentinels, and was now nestled in at a small camp in Feralas.

After a short exchange of insults, Ashamal's temper built enough to the point where he responded with hostility. In a short, unarmed spar with his father, he left the old man crippled, with a broken leg.

 

 

 

 

 

 

 

 

 

 

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Feeling insulted, Ashamal left the estate, bearing in mind that his father would most likely sever him from his inheritance, and set out to find his mother.

Ashamal spent the majority of his time in Feralas delivering messages to Sentinel camps. As he was a creative elf, he put his own spin upon the missions, however; much to the dismay of his officer, who noted that he was too distracted by his own arrogance.

Instead of simply delivering the messages, he gave his own, self-proclaimed, long title, and told fantastical stories to the women he delivered the messages to, enticing some of them into his loins.

The charismatic Ashamal Shalah'aman was will never JUST be a messenger boy, he thought to himself often.

Despite his monotonous and boring profession, he was overjoyed to be near his mother; however, the serenity in his life would soon be unsettled by a new foe.

 

 

 

 

 

 

 

 

 

 

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When the Twin Emperors released their insectoid empire, the Qiraji, upon the mortal world once again, Fandral Staghelm and his son, Valstann, defended the Kal’dorei outposts in Silithus vigorously. When Valstann fell in battle, it seemed that all was lost for Fandral Staghelm. Reinforcements from the North were called to south Kalimdor.

Ashamal had become a scout of his mother’s regiment. Captain Mirae Shalah’aman led her soldiers through Un’goro crater, and filled them with hope as they cut a swath through the Qiraji and Silthid operations in the verdant jungle.
It seemed they were untouchable when they arrived at Silithus, but they looked upon a foreboding sight; endless insectoid wings buzzed, as the swarms of Aqir--allies of the Qiraji--filled the skies.
Mirae led her soldiers head-on into a pack of colossal Anubisath Sentinels, her marksmen standing ready as wasps circled above them, blocking out the very sun. Countless Kal’dorei poured over the hills of Un’goro to the border of Silithus, and countless more fell in morbid rows of gore.
At the end of the battle, Ashamal trudged through the piles of his fallen allies, looking for survivors… He found his mother buried beneath the footing of an Anubisath, crushed, and bleeding to her death.She clasped his hands in hers, and sang to him his favorite Darnassian lullaby, and she faded, pale with death.

He wandered across the barren wastelands of Silithus, and came across two survivors: a young battle priestess, and a veteran Kaldorei marksman.

After several days of traveling across the desert with his two new companions, Ashamal came to an isolated oasis. As he dipped his hands in the water to get a drink to sip, he noticed the once clear waters had taken on a dull, oily colour. He drew his hands in further to his face, and much to his dismay, felt whipping tendrils pulling his arms down into the bed of the pond. Suddenly, the pond vanished entirely, and the lush oasis around it; it was a hallucination.

As he was bewildered by the strange vision, Ashamal heard a voice in his head, rumbling through his heartstrings and endless networks of veins; it was as if the fleshy lump under his sternum had sprouted a throat, and a mouth. Could it really have been that demon, C'thun? He thought.

Ashamal laid down for rest that night, and saw terrible dreams; the most terrifying visions he had ever witnessed in his life. Not only did he have the grief upon his shoulders from watching his mother die, but now, he watched it play over and over again, seeing all of the families ruptured by the war, all of the corpses in the sand; how children would lose their mothers, their fathers. He saw flesh, and eyes, and tendrils; he saw blood, and gore, and mutilation. Surely no creature could ever awaken such visions in him but C'thun!

As his eyes opened, all he saw were walls of moving flesh, and eyes. There were two tendrils that lashed out at him, and he drew his knife, taking one, and soon, the other. The tentacles tell limp, and the vision began to fade. Ashamal felt his stomach rise into his throat as he saw that there had been no tentacles, and his knife was lodged in the throat of the writhing priestess, who was bare from her bath, covered now in slick soap and blood. The other woman had been torn apart by his knife in the first encounter.

 

 

 

 

 

 

 

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The images soon subsided in his mind. He crawled up the sweeping sand dunes of Silithis weakly, and a week later, was recovered by a group of Sentinel outriders...

After the bodies of his companions were discovered, Ashamal Shalah'aman was faced with the life-changing fact that he had murdered two innocents.

He stood before a grand council of druids, and was judged with treason against the Kaldorei; though he tried to explain the ordeal as best he could, the dying throes of his defense would come in swift and vulgar Darnassian words, as he was sentenced to death.

One high-ranking druid soon stood in protest to Ashamal's execution, as he had believed some of what the elder had said. After a long series of discussions, Ashamal's sentence was lightened to exile without appeal.

As he was escorted to the frozen lands of Winterspring by resentful sentinels, his connection with the outside world slowly began to fade.

 

 

 

 

 

 

File:Exile_header.jpg
File:SI7.jpgAshamal lived the last part of his exile in the mountain ranges surrounding Hyjal. He made camp here after his long journey to transport the infantile son of a former flame to a proper orphanage, a deed which he has not discussed in any of his books, but no doubt influenced his personal traits.He soon met a young Kaldorei delivery girl named Leafsong Gladefall, who worked for her parents at the Gladefall Herb Emporium. She made her rounds quite often through the roads on Hyjal, and before they first interfaced, Ashamal stalked her through the roads, and watched her. As he had been starved by the wilderness, he lusted after the young delivery girl, and propositioned her for sex on multiple occasions. Ashamal's old heart was not completely frozen, however, and he warmed up to the girl, but before he could ever get closer to her, her seasonal route changed.Ashamal soon descended to the foothills of Hyjal before he decided to take to the central part of the continent, as the summertime brought fresh life to trap and harvest; nature's bounty awaited him.

Bewildered upon his return to civilization, Ashamal saw creatures emerge from the ocean that he had only heard legends of. The pale creatures from the east continent were certainly not that of complete mystery, but their society and culture were left to trivial speculation by the western Kal'dorei.

It was only when Ashamal traveled through the dreadful Dustwallow Marsh that he had learned his people had been to war. His coincidental timing allowed him to evade the sight of all but the nature that stood quiet around him as he traveled through the Kalimdor over the duration of the third war. His sightings of odd tracks from the Orc catapults were dismissed as markings from previous training exercises with ballista, and the plated mail footprints as the markings of those who piloted them.

These pale "baboons", as Ashamal referred to them affectionately, (dreadfully) "...[resembled] the faces of the apes from the south." Seeing the strange, conforming structures of Theramore led him to believe that his people had been conquered, or enslaved. Upon entering the state of Theramore, he was shocked and appalled by the "unrighteous" behavior of the "baboons" who lived in their small houses.

"They drank strange poisons that had an affect like the over-consumption of wine. They fought each other viciously outside of the small buildings where they seemed to seek out whores, or the societal equivalent of whores."

At first, he contemplated assaulting or assassinating the tribal leader of these strange creatures; having dealt with murlocs, he knew that the best way to destroy a society of savages is to remove the idolated. Fortunately, a Darnassian ambassador spoke to Aphel about the outcome of the war he had not even known existed. The Darnassian ambassador would be able to tell his anger by the boiling spittle that sprayed from Ashamal's lips as he spoke in response.

We aligned ourselves with FUCKING savages?

He would exclaim. His anger resulted, of course, from the fact that his race's ancient enemy destroyed nearly half of his homeland, and claimed thousands of lives, along with the fact that his people had now been forced to accept the help of the eastern tribes.

After meeting the friendly sailor aad soldier "Luken", Aphel began to temporarily board himself within the city, painting a facade of happiness and wonder to cover his boiling and unparalleled hate for these outsiders. He learned the "common" language astoundingly quick from the sailor and members of his crew. "The Phoenix", their ship, had been a sizely galleon that sailed with Jaina Proudmoore to the west in hope of salvation. They had been tradesmen from the eastern kingdom of Lordaeron, now turned mercenaries.

After spending a year fighting alongside the mercenaries, Aphel found himself in a strange, eastern city. The nation of Stormwind seemed cold and unwelcoming to the Kaldorei exile, who spent much of his time slipping through the shadows of seedy bars, looking for information on different locals.

After a particularly nasty brush with a group of Scarlet Crusaders, Ashamal Shalah'aman now knew clearly who his enemies were within the city

 

Modern Times

Aphel was drafted into the Legion front during the Burning Crusade. It was during this time that his hate for the draenei brooded. He had watched as their ships tumbled through the clouds, and crashed, irradiating the islands he once called a temporary home. In his rage, he murdered a few survivors of the strange species, but now reluctantly found himself fighting alongside them in Outland.

Having a few talks with Vindicators, his hatred for their race continued to brood. His regiment was absorbed and re-assigned to the defense of a critical point: Shattrath City. It was here that his paramount experience with the Sha'tar would sour his reputation with the alien exiles, for ages to come. Seeing their superimposing and disgusting reverance of the netherbeasts, the Naaru, Aphel was convinced enough to desert his post, while he was pursued by the men he had formerly called comrades.

After several months of grueling travel, working for random military groups, and being captured and imprisoned by ethereal traders, Ashamal Shalah'aman found himself at square one: Shattrath. He was promply released from detainment after being vouched for by a Darnassian official, who had sponsored his eligibility, despite his lack of citizenship within Darnassus.

During this time, he re-met Leafsong Gladefall, and over a few months, fell in love with the young girl.

The announcement came that Leafsong, now his student, was pregnant with a child by him. Aphel decided it morally right to seek union with Leafsong, and proposed lifemateship to her.

As the Burning Crusade drew to a close, Aphel and Leafsong nurtured their first child, An'alith, while Leafsong was re-assigned to work at a sattelite of her father's business within Stormwind. Reluctant to return, Aphel's zealotry was the subject of many fights throughout their relationship, Ultimately, Leafsong and Aphel tolerated eachother enough to birth a second child, Mirae.

As of current times, the couple are living within the Park District of Stormwind with their two children: Mirae and An'alith; with a third child soon on the way.

aphel.wowniverse.com
Attempting to destroy the Scarlet factions that still lurk within Stormwind.

Quests

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From a young age, Ashamal knew that he was a gifted individual. He read through technical texts with ease, and formulated his own theories and philosophies on religion and politics.

It was not until later, though, that Ashamal discovered his talent with a bow. He learned many tricks from a one-time lover, who was a practiced markswoman herself.

As an orator, Ashamal's natural assertiveness guided him well on the path to being a wonderful public speaker. Sometimes, he voices too many of his own opinions and thoughts, and gets himself in trouble.

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Contact Info

http://aphel.wowniverse.com
http://moonguard.wikia.com/wiki/Aphel
http://youtube.com/aphelashenon
OFFLINE
31 days ago

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