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Ãssa's Character Sheet
Ãssa
Ãssa
Moon Guard
Alliance
One half Night Elf, one half Highborne
Druid
2 months ago
2 months ago
0

Character Details

Assa
102
Female
Single
Chaotic Good
Purple/Long
Silvery-white/Amond
6'1"
Average for a Highborne, causing her to be a bit slender for a Night Elf.
Outside of Teldrassil, her purple hair draws attention.
Assa has, thankfully, survived thus far unscathed.
Assa is often seen in a Hanbok and sandals. She might also wear her druid sleeping robes when occasion strikes. There are times when she is forced to wear more durable armor, but she does not like to.
Assa's long violet hair reaches her waist, swings freely, and often gets in her eyes. She has been attempting to grow out her bangs to prevent this. Her long delicate ears resemble a Night Elf's; they're only slightly shorter. The scarlet tattoo on her face resembles a butterfly with its wings interrupted by her eyes. Her plump lips match her tattoo in color, and Assa is very picky that her lipstick be that shade of red. Her body is no more or less attractive than the average Night Elf, being only a few inches shorter and thinner. Her beasts match her weight, and are not overly large--a fact Assa is eternally grateful for. Her feet are small and graceful.
Fishing pole. Assa tends to fight with magic--unless feral.
Favors to speak Darnassian. However, if outside of Teldrassil, she will often speak common for the sake of others. She doesn't often use contractions.
Assa is much like a Dryad in this respect. She is gentle and tries to be kind to everyone she meets. Shy and a bit awkward around strangers, she tends to keep to herself and her books. Social inertness is tossed out the window when someone asks for help, however. If she finds her kindness and given help taken advantage of, anger will flare up and she will be swift to disengage with the offender. She is rarely driven to violence and will fight only when her own survival, or her homeland's, is at risk.
Assa has taken up Herbism, as she feels this is what a Druid should do. For similar reasons she also learned skinning. Though she does not directly use the resources she collects, she finds joy in providing them to others and knowing nature was not harmed in this process. First aid seemed redundant to Assa, but her teacher convinced her that magic cannot heal every wound. She taught herself to cook to aid survival on long journeys, and fishing to give herself something to cook, She isn't yet highly skilled with anything, though fishing is the most advanced.
Assa makes adept use of movement impairing spells to escape from enemies. Often times she runs simply to spare the life of the attacker, and prevent unnecessary bloodshed.
While her kindness and mercy are good traits, they are also flawed ones. She continues to give aid to strangers despite being ill rewarded for it plenty of times.
Member of the Cenarion Circle, but otherwise unaffiliated.
Members of the Cenarion Circle; Dryads; Keepers of the Grove
Centaurs

Mission

Keeper of the Grove
I will stay my hand--until you harm my forests.
Assa was set on her path as a Druid by her parents, but she does not dislike it. In fact, she enjoys it. Druidism is her way of life. She strives to keep balance and peace in all things. She wants to see the world tree healthy and its inhabitants happy.
Assa's ultimate goal is the heal her homeland, Teldrassil, of its ills. She knows she cannot achieve his on her own, so she has set smaller goals of the researching nature. She also wishes to see the Emerald Dream return to its former peaceful state(especially before she visits).
Improving her skill in the ways of a druid is a constant undertaking for Assa.

History

Danassus in Teldrassil was the birth place of Assa. She no longer lives there, simply because she is traveling and training, and will be for years.
Assa's mother was a High Born, and her father a proud Night Elf. Fearing their daughter would be scorned in a society orientated for Night Elves, they passed her off as a symbol of balance. A balance between the arrogant power of the High Born and the druidic wisdom of the Night Elves. She was destined to be a Druid, they said. Assa's upbringing was therefore focused on nature. She was taught the majesty of their world tree from the day she could talk. Due to her parents' efforts and her deep understanding of nature around her, Assa was accepted into Moonglade and the Cenarion Circle of Druids for further training. As she learned of the state Teldrassil was in, her resolve to heal the tree formed and hardened.
Assa is still relativly young and has not had many adventures just yet. Her first, and most recent, was a trip to Stormwind(a special treat she gave herself as a break from training) for a ball. While she did not end up staying there for long, she did meet two very interesting characters in a bar. She was happy to see Darnassus again after that.
Assa is learning the ways of the Claw

Quests

Quests are a special way to explore and develop your character. Here you will find roleplay-oriented quests that will require you answer questions about your character, obtain roleplay items, create a special connection, take a certain screenshot, etc. Quests are posted on a regular basis -- return to look for new quests! The more quests you do, the more "character points" you earn. Character points will open up more fields, tabs, quotas, and special features. (This is an experimental feature; expect it to change as feedback is received!) [To begin questing, login, click Edit Your Character Sheet, and choose Quests.]
Assa's talent is an adeptness at running from battle. She never liked killing creatures, especially if it could be avoided. On her adventure to seek out what is ailing Teldrassil, Assa has found that many hostile creatures stand in her way. Hostile or no, she does not want to see their death. She tried avoiding battle whenever possible, but sneaking around every enemy is impossible. Running from battle wasn't always an option in monster crowded areas; she suffered many injuries from this. quite suddenly, however, a Druid she was training under taught her how to cast entangling roots. And it dawned on Assa that she would have plenty of time to put distance between herself and her enemy by trapping them in place. She even tried using her spells to trap several monsters at once so she could zip in, grab what was needed for research, or a friend in need, and leave before they could chase her down.

Connections

This character has no current connections at this time.

Journal



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Gallery

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Total number of tagged images: 1

Portrait

Contact Info

www.wowarmory.com/character-sheet.xml?r=Moon+Guard&cn=%C3%83ssa
OFFLINE
2 months ago

Notes



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