Welcome! Login to create/modify your character sheet.

Stormrider Corsairs

Who's Online

We have 14 guests and 1 member online
Add Site to FavoritesAdd Page to FavoritesMake HomepageShare This PageEmail This PagePrint This PageSave Page as PDF
Back to Top
 
Articles
Patch 3.3 & the Roleplayer: How the New Patch Effects Roleplay PDF Print E-mail
Authored by Emeralde   
Tuesday, 08 December 2009 14:53

It's patch day! While I'm anxiously waiting for the servers to come back up, I thought I might outline how a few of the patch notes may affects roleplayers.

"The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."

A "welcome" change! But it's going to take some time to remember to use /yw, admittedly.

"Meeting Stones: To use any Meeting Stone, it is only required that the character’s minimum level be 15. There is no maximum character level requirement for any Meeting Stone."

You know what this means? If we're roleplaying as a group, we can use a nearby meeting stone to gather everyone together!

"Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume."

Now we can mount up without fear of losing our fun look!

"Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount."

Hooray! This means those of us who like to roleplay as "small" for one reason or another may now remain small for much longer. I, for one, am delighted to see this. It was always so frustrating to have to dismiss my buff when I needed to mount, especially when it took so many drinks to get!

"Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there."

Good news for roleplayers with plenty of gold and too many outfits!

"Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper."

Rejoice, all yet pet collectors! This should make getting these rare pets easier, which also means they'll be available for less gold on the auction house if you prefer to buy it outright.

"Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions."

About time!

And some class-specific changes:

Hunters: "Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas."

Useful if you have pets you use for roleplay and you want to switch them quicker.

Mages: "Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze."

Mages finally get a permanent familiar! Now if only we had that fire element for us fire mages.

To read the full patch notes for 3.3, visit http://www.worldofwarcraft.com/patchnotes

Last Updated on Tuesday, 08 December 2009 15:19
 
Compendium of Dragon Slaying: The Green Whelp PDF Print E-mail
Authored by Victorie   
Tuesday, 06 October 2009 09:12

Victorie's Compendium of Dragon Slaying delves into the mysterious world of Azeroth's most infamous creature: the Dragon. From whelps to wyrms, from the lowly to the legendary, this compilation explores all dragonkin. Find the dragons' lairs, explore their lore, and learn how to slay them!

Green Whelp

The Green Whelp (Dreaming Whelp and Adolescent Whelp)

The youngest of the green whelps are the Dreaming Whelps and Adolescent Whelps.

Lair: The young green whelps frolic in the southeastern corner of the Swamp of Sorrows, in front of Itharius' Cave. You can find older green whelps in the Sunken Temple and Blackwing Lair, as well as undead green whelps on Bloodmyst Isle, but those whelps are covered separate from this page.

Level: 34-36 (Swamp of Sorrows)

Looks: The green whelp is a bright, emerald green with a long snout and tiny, fluttering wings. Their scales are highly prized, and when used by a skilled leatherworker, can create strong armor with a stun ability.

Lore: The Emerald Dragonflight values their young highly, which is why you'll often find older green dragons near their whelps. And, sure enough, the flock of green whelps in the southwestern corner of the Swamp of Sorrows are overseen by Itharius, consort to Ysera (the green Dragon Aspect), brother to Eranikus, and ambassador to The Wyrmrest Accord. Itharius watches over the young from a cave at the rear perimeter of the swamp and is visible to adventurers in his high-elf form. It is also important to note that while most members of the Emerald Dragonflight are in the Emerald Dream, many of their young you see about Azeroth have yet to enter it and are uncontaminated. It is not clear whether the Dreaming Whelps or Adolescent Whelps are originally from the Emerald Dream, but as they can have a speck of dream dust on them, it leads one to believe they have entered the Emerald Dream already. That could explain why they are so hostile, as green whelps in general are more likely to flee than fight when engaged.

Lessons from the Longsword: Both the Dreaming Whelps and the Adolescent Whelps have a nasty Acid Spit ability which has a long, 40-yard range and does considerable nature damage (84 to 112). You can run but not hide from the green whelp's spit! They do have a three-second cast on their ability, however, so there is time to interrupt it if you have any technique to do so. In addition, the Dreaming Whelp can use its Sleep ability at up to 30 yards to stun you for up to 20 seconds -- this is a very big deal as you cannot move or otherwise attack for quite a while. The biggest problem with the green whelps here may be their proximity to one another and large wandering radius, making it easy to anger nearby whelps. You can quickly find yourself surrounded by them if you aren't careful. Note also that two Swamp Jaguars are in the area in the whelps and are eager to attack you as well.

How I Did It: As a rogue, I had to watch the trajectory of their paths carefully so I could stealth and single them out alone, ambushing them from behind when they were well away from their cousins. Beyond that, I simply used my Kick ability to interrupt their spell-casting, particularly when I saw them cast Sleep. Note that I really wasn't able to take these dragons down on my own with any sort of decent survival rate until I was at least 32.

Note to Humans: Keep your Every Man For Himself racial ability on your action bar so you can remove the movement-impairing Sleep spell if cast on you by a Dreaming Whelp.

Loot: First and foremost, the Dreaming Whelp and Adolescent Whelps can drop a Speck of Dream Dust if you are on the Dream Dust in the Swamps quest where Krazek in Booty Bay sends you to gather 10 specks (he wants it for his snuff pouch!). The Dreaming Whelp also crops Green Whelp Blood, needed for a Horde-only quest called Nothing But The Truth in which Apothecary Faustin at Beggar's Haunt needs it to make a serum. So be sure to pick up one or both quests before you arrive, depending on your faction. Beyond these quest items, the green whelps drop the usual dragon detritus -- small flame sac, brittle dragon bone, ripped wing webbing, large fang, and wicked claws. You may also get gems (Jade, Citrine, Lesser Moonstone) and gree items such as Conjurer's Shoes and Nightsky Gloves. And, last but not least, both the Dreaming Whelp and Adolescent Whelp have a very small chance to drop the Tiny Emerald Whelpling pet (more on that below).

Learnings: Here are some tidbits I picked up while slaying the green whelps:

- These whelps are nearly always being slain by other adventurers, either because they are on a quest to do so or they are hoping to get a Tiny Emerald Whelpling. Keep this in mind and be patient if you find many here before you. More experienced heroes are advised to allow younger adventurers an opportunity to slay whelps so they may complete their quests.

- Skinners can skin the Green Whelp Scale from both the Dreaming Whelp and Adolescent Whelp. The scales can then be turned into Green Whelp Armor and Green Whelp Bracers by leatherworkers, or into an skinning enchant for gloves by enchanters.

- The Tiny Emerald Whelpling is highly sought after, but extremely hard to get. Despite the fact that both the Dreaming Whelp and Adolescent Whelp now have a chance to drop the whelpling pet, the drop rate is estimated to be about 1 in 1000. And as there are only 12 whelps in the area at any given time, you can see how this could present a big challenge. Once dead, a new whelp will take its place (re-spawn) in about 5 minutes. A low-level can make the circuit and be able to continuously kill whelps, but a higher-level player will blow through the whelps then need to wait 2-3 minutes for the re-spawn. One adventurer I know, a fiesty warlock named Angellika Fleetwood, levelled from 32 to 40 just on these green whelps alone ... and did NOT get a Tiny Emerald Whelpling to drop. It's considered to be the toughest of the whelpling pets because of the low number of whelps available to slay. If you really want one of these pets, I suggest you either:

A. Come out to the swamp and level on them in the mid-30s and hope you get lucky -- if not, return on a higher-level for an hour or two each day to avoid burnout.

-or-

B. Become very good at your chosen profession, earn lots of gold at it, and BUY the Tiny Emerald Whelpling from the Auction House (expect to pay at least 1000 gold). Let someone else do the boring grindwork!


VictorieVictorie's Compendium of Dragon Slaying is a regular column detailing dragons of all shapes and sizes. The compendium is written from the perspective of Victorie, a human rogue who slays dragons -- and only dragons -- across the face of Azeroth! To learn more about Victorie's adventures in emergent gaming and dragon dementia, see The Dragon Slayer Project.

 

 

Last Updated on Tuesday, 06 October 2009 10:24
 
Get a Pirate Hat! PDF Print E-mail
Authored by Emeralde   
Monday, 05 October 2009 13:14

Today I am in the mood for a pirate hat. Yarr! Here are the ways I know of to get a pirate hat that you can actually wear on the head of your World of Warcraft character, from easiest to hardest:

1. Savory Deviate Delight

Whip up a batch of Savory Deviate Delight, gobble it down, and you have a 50/50 chance of transforming into a pirate for one hour, complete with little black pirate hat. Note that the other 50% of the time you will be transformed into a ninja -- if this happens, eat more Savory Deviate Delight until you're suitably piratical.

Cooks (level 85+) can make Savory Deviate Delight from Deviate Fish if they've learned the rare Savory Deviate Delight recipe. The recipe may be on the auction house, but it is usually quite pricey -- it randomly drops off mobs in The Barrens and farming for it is extremely difficult.

Tip: You can get a similar pirate transformation effect by having a Hallowed Wand - Pirate used upon you. These wands are in Treat Bags during the Hallow's End event around Halloween.

2. Admiral's Hat

To wear this hat, first know you must be level 48 or higher. Visit your favorite tailor -- or check the Auction House -- for this little black beauty. The hat looks different than the one that appears on your head while in pirate transformation -- the orientation is from front of back rather than side to side.

Tailors: If you want to craft this hat, go to the southern tip of Stranglethorn Vale and look for Cowardly Crosby in a camp of Bloodsails. He sells the pattern for about 60 silver, but it's in limited quantity so you may need to wait a bit for it to come back in stock. You'll then need to find six Long Elegant Feathers which drop off hippogryphs in Feralas and gryphons in The Hinterlands, which can be a mite hard.

3. Bloodsail Admiral's Hat

This is a red version of the Admiral's Hat mention above -- and, as an added bonus, when you click it a red Blood Parrot pet appears! The hat is a reward from completing the Avast Ye, Admiral! quest, which is only available by gaining a Friendly reputation with the Bloodsail Buccaneers. To do this, you must kill Steamwheedle Cartel goblins in Booty Bay, which takes about five hours on a level 80. I wouldn't recommend attempting this until you are at least 70.

That's it! Does anyone else know of ways to get a pirate hat in the game?

Last Updated on Monday, 05 October 2009 13:39
 
RPGeeks.com Joins Azeroth United PDF Print E-mail
Authored by Emeralde   
Thursday, 01 October 2009 09:54

Azeroth United

RPGeeks.com is joining Azeroth United, a World of Warcraft fan site hub filled with sites who have come together to bring attention to common interests and internether events. Throughout the year, Azeroth United will be planning charity events, meetups, and other internet based events.

Azeroth United is sponsoring the Hearts, Hands, and Voices charity event to support Child's Play, a community-based charity that donates toys, books, and cash to sick kids in hospitals across North America. Pay a visit to their site and consider donating -- everyone who donates is automatically entered to win cool prizes.

 
Weapon of Choice: What Does Your Character Swing ? PDF Print E-mail
Authored by Emeralde   
Friday, 25 September 2009 16:18

In an effort to develop my RP characters further, I've been filling in gaps in my character sheets and asking myself some unusual questions about my characters. Along the way I encountered a question which I don't feel comes up often, but when I think about it, nearly all of my characters have an answer to it in the back of their minds.

What is your weapon of choice and why?

For example, Emeralde prefers staves. It was her first weapon and holds a special place in her heart. Staves also seem a bit less aggressive, which surely appeals to Emeralde as well. And let's not forget that staffs are associated with wizard and magic users in general, which Emeralde identifies with in general. She prefers simple staffs. Lately she's been favoring a Spiritchaser Staff because it does double-duty as a perch for her whelpling.

So what is your weapon of choice?

Last Updated on Friday, 25 September 2009 16:37
 
<< Start < Prev 1 2 3 4 Next > End >>

Page 1 of 4
World of Warcraft(c) and Blizzard Entertainment(c) are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright(c) Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment(c)
Forum